Ambient Intelligence for promoting Sustainable Behaviours

In this workshop, we will look into the ways to design, develop and evaluate systems that aim to drive behavioural change, based on Ambient Intelligence mechanisms. A number of challenges have surfaced during the last few years when designing and applying these systems in fields like energy, sustainability, personal health, smart cities and security. Such challenges are related to aspects like the pervasiveness of the technologies and the approaches taken, or the choice of the parameters and type of feedback for effective persuasive intervention strategies, as well as the timing and modality of the systems that capture the results of such interventions. In most cases, it is clear that a multi-disciplinary approach is required for designing and implementing behavioural change strategies and systems, and such aspects are the core of this workshop.

The aim of this workshop is to collect papers from academic and industrial players reporting original, previously unpublished research, which address the above mentioned aspects. In addition, novel approaches combining advances in IoT, Fog and Cloud technologies, with techniques such as gamification to stimulate engagement and behavioural change are also within the scope of this workshop. The papers submitted should utilize approaches within the scope of ambient intelligence, including, but not limited to, the following topic areas:

  • Data management and knowledge extraction
  • Fog computing and network architectures
  • 5G communication architecture and pervasive sensing applications
  • Smart metering infrastructures
  • People-centric systems and solutions
  • Methodologies for studying and analyzing behavior and results of interventions
  • Big-Data driver ambient intelligence approaches
  • Pilot applications and experiences
  • IoT-enabled enhanced learning
  • IoT-based gamification for behavioral change
  • Users’ behavioural changes for energy efficiency
  • Applications of gamification in IoT settings
  • Behaviour change in Educational environments
  • Testing and evaluation methodologies for large-scale IoT experimentation
  • IoT Security and Security and Privacy on deployment for behavioral change
  • Gamification in transportation

The workshop is supported by the EU H2020 project NOAH ("Not alone at home").

The joint proceedings of the Poster and Workshop Sessions of AmI-2019, are published by CEUR-WS (urn:nbn:de:0074-2492-8) and available ONLINE at the

Workshop Chairs

Ioannis Chatzigiannakis, University of Rome La Sapienza, Italy

Paolo Ciampolini, University of Parma, Italy

Sten Hanke, FH Joanneum, Austria

Georgios Mylonas, Computer Technology Institute & Press, Greece